I need help with describing the UML Class Diagram. In your own words please, describe the UML class diagram provided below. Explain how the classes relate to each other. Identify any object-oriented programming principles that are demonstrated in the diagram and how they are used to fulfill the software requirements efficiently.
This picture is what I have already completed. If this helps you to describe the UML Diagram, please feel free to use it. If you notice anything that I wrote that is wrong, please let me know.
Our client, The Gaming Room, wants to develop a new game web-based game that can be accessed and played on multiple platforms. The new game is based off of the T.V. Game Show, "Win, Lose, or Draw" and will be called, "Draw it or lose it!" Teams will compete to guess what the puzzle shows. The application will access a large library of images for the puzzles. The game consists of four rounds, a play will last 1 minute each. Puzzles will slowly get put together at a steady rate and be fully complete at the 30 second mark. If the team that is guessing cannot guess when the time runs out, then the opposing team will have 15 seconds for one guess. Our consulting firm will be responsible for facilitating the development of the web-based gaming application. Requirements - The game must have the ability to have one or more teams involved. - Each team will have multiple players assigned to it. - Game and team names must be unique. This allows users to see whether a certain team is playing and assist in seeing available team names. - Only one instance of the game can exist in memory at any given time. Therefore, we must create unique identifiers for each instance of a game, team, or player. - Develop a cross-platform, mobile-based game application to increase revenue. - Must work and look the same on other platforms as it is in their android based application. Design Constraints - The functionalities, design, and rules of the game need to be the same as what they are currently using with their Android application. - Develop a timetable for planning, designing, building, documentation, testing, deployment, and maintenance of the application to ensure it is finished on time. - Using a cross-platform framework and designing a multi-platform application will allow us to write shareable, usable code, therefore increasing efficiency and revenue. - Assign unique identifiers for every entity in the system (game, team, player, etc). - Develop unique names for every player/team/game, by using the iterator pattern. - Develop a multi-player function where each team can have multiple players and multiple teams playing at once by implementing team and player objects. - Use the singleton pattern to allow only one instance of the game to exist in memory.